Pac-Man, if he were human. Not playful, not hungry for joy — but empty. This figure doesn’t chase pleasure; he avoids feeling. He moves through life without truly consuming it, leaving everything untouched.
The smile is there, but it’s defensive. The sunglasses hide tired eyes. The mouth doesn’t open out of desire, but habit. He isn’t hungry — he’s exhausted. Afraid that if he lets something real in, it might hurt.
In this version, the ghosts don’t chase him anymore. They live inside him: routine, anxiety, fear, repetition. Not monsters — just quiet habits that slowly numb you. He walks through rooms full of people without connecting, choosing avoidance over risk.
Pac-Man is about emotional minimalism. About surviving by staying numb. A human maze with no exits, where movement replaces meaning and the game never really ends.
Pac-Man, if he were human. Not playful, not hungry for joy — but empty. This figure doesn’t chase pleasure; he avoids feeling. He moves through life without truly consuming it, leaving everything untouched.
The smile is there, but it’s defensive. The sunglasses hide tired eyes. The mouth doesn’t open out of desire, but habit. He isn’t hungry — he’s exhausted. Afraid that if he lets something real in, it might hurt.
In this version, the ghosts don’t chase him anymore. They live inside him: routine, anxiety, fear, repetition. Not monsters — just quiet habits that slowly numb you. He walks through rooms full of people without connecting, choosing avoidance over risk.
Pac-Man is about emotional minimalism. About surviving by staying numb. A human maze with no exits, where movement replaces meaning and the game never really ends.